游戏截图
游戏介绍
我的世界国际版1.19是玩家们喜欢的最新测试版本,游戏更新了铜制号角、山羊角、掠夺者前哨站等全新内容,修复了饥饿条不会变化等bug。我的世界国际版1.19提供的是Beta测试版本,玩家可以下载别人的mod来进行游戏,在像素的沙盒世界冒险,肆意感受冒险的快乐和伙伴们并肩作战,来体验吧!
我的世界国际版1.19游戏介绍
我的世界国际版1.19进入大型开放式的游戏世界,我的世界国际版1.19新增了众多的游戏地图场景,还有全新的皮肤和游戏角色供玩家进行选择,去展开精彩无限的战斗对决,生存竞技,可以和朋友们一起玩耍互动,也可以在这里去发挥创意和动手能力,亲手打造一个最独特的完美世界,也可以随意参与惊险的冒险,丰富精彩的玩法,可以随意尝试,十分自由。
我的世界国际版1.19游戏更新内容
v1.19.50.23
日常更新维护
v1.18.30.26Beta
EXPERIMENTAL FEATURES
实验性特性
COPPER HORN
铜制号角
Added Copper Horn item, which is crafted using three Copper Ingots in a “v shape” with a Goat Horn in the middle
添加了铜制号角物品, 可以通过在合成台中将铜锭放成 “V 型” 然后在中间放置一个山羊角获得。
Can play three different sounds, by looking up, crouching, and everything else
通过做出仰视、潜行以及其他姿势,可以产生三种不同的音效。
Added special sounds for Copper Horns crafted from Goat Horns found from screaming Goats
为由尖叫山羊角所制成的铜制号角添加了特殊的音效。
GOAT HORN
山羊角
Added additional Goat Horn sounds, which are random per goat
添加了每只羊都不同的随机山羊角音效。
Added special sounds for Screaming Goat
为尖叫山羊添加了特殊的音效。
Is always dropped when a Goat with at least one horn rams these blocks: Stone, Packed ice, Iron Ore, Copper Ore, Emerald Ore, or any kind of wood log from the Overworld
当至少有一只角的山羊撞击以下方块时,山羊角总会掉落:石头、浮冰、铁矿石、铜矿石、绿宝石矿石或者任意一种主世界的原木。
Can be crafted into Copper Horn using 3 Copper Ingots in a “v shape” with a Goat Horn in the middle
可以通过在合成台中将3个铜锭放成 “V 型” 然后在中间放置一个山羊角以制成铜制号角。
Goats have a small chance of spawning with only one horn (Baby Goats will always end up with two horns)
山羊有概率生成时就只有一个角。 (小羊将永远有两只角)
PILLAGER OUTPOST
掠夺者前哨站
Added Goat Horn and Copper Horns as loot
在战利品中添加了山羊角和铜制号角。
FEATURES AND BUG FIXES
特性和漏洞修复
GAMEPLAY
玩法
Fixed an issue where the hunger bar would not deplete on some Marketplace worlds (MCPE-152533)
修复了一个导致某些市场地图上,饥饿条不会耗尽的问题。 (MCPE-152533)
Fixed Bad Omen effect not being applied after defeating a Pillager Captain (MCPE-152846)
修复了击败灾厄队长后没有正确获得不祥之兆效果的问题。 (MCPE-152846)
Mob hurt and death sounds no longer overlap (MCPE-152852)
生物受伤和死亡的声音不再重叠。 (MCPE-152852)
Knockback resistance now dampens the vertical lift received from the Iron Golem attack
击退抗性现在会减弱铁傀儡攻击产生的垂直升力。
Save Structure Blocks now correctly detect Corner Structure Blocks at negative Y levels (MCPE-151511)
结构方块的保存现在可以正确检测Y坐标为负的边角结构方块。 (MCPE-151511)
VANILLA PARITY
待同步特性
Nether Brick, Iron/Gold Nuggets, Red/Brown Mushroom Blocks, and Chorus Plant/Flower Blocks can no longer be used as fuel in Furnaces (MCPE-114216)
下界砖、铁锭/金粒、红/棕色蘑菇块以及紫颂花/紫颂植株不再能在熔炉里当做燃料。 (MCPE-114216)
Camera now shakes the same way it does in Java Edition when the player receives damage (MCPE-118510)
当玩家受伤时,相机将会和 JAVA版以同样方式晃动。 (MCPE-118510)
MOBS
生物
Fixed an issue where some large mobs in Marketplace maps could get stuck
修复了市场地图中一些大型生物可能被卡住的问题。
USER INTERFACE
用户界面
When using the new touch controls on mobile devices, the size of the thumbstick can now be adjusted with the Button Size slider in the settings screen
在移动设备上使用新版触摸控制时,现在可以使用设置菜单中的“按钮大小”滑块调整摇杆的大小。
Fixed an issue in Pocket UI where items could be dropped unintentionally in blocks with custom UIs, and resized those screens to allow for dropping items on the sides instead
修复了Pocket UI中的一个使用自定义UI时物品可能会在格子中无意间被丢弃的问题,并调整了这些屏幕的大小,以允许将物品从两侧丢出。
Improved contrast on multiple UI elements
改善了多个UI元素的对比度。
Enabled the Behavior Packs tab in the new Create New World screen
在“创建新世界”界面中启用了“行为包”选项。
TECHNICAL UPDATES
技术性更新
COMPONENTS
组件
Fixed an issue in the Knockback goal where the incorrect owner was being passed into the filter evaluate function
修复了“Knockback goal”中错误的所有者被传递到筛选器求值函数的问题。
GENERAL
通用
Limited the number of elements in the crafting_tagsfield of theCraftingTableComponent to 64
将 CraftingTable 组件的 crafting_Tags 字段中的元素数量限制为64个。
STABILITY AND PERFORMANCE
稳定性和性能
Fixed a crash that could occur when loading entities in a chunk that contained entities pre-1.18.30
修复了在加载包含 pre-1.18.30 实体的区块中加载实体时可能发生的崩溃。
GAMETEST FRAMEWORK (EXPERIMENTAL)
GAMETEST 框架 (实验性)
Added event ‘leverActivate’ – fires when a lever is toggled
添加了事件 ‘leverActivate’ – 当拉杆切换时触发。
Added optional argument showParticles: bool = trueto function addEffect
添加了可选变量 showParticles: bool = trueto function addEffect
v1.18.30.22Beta
EXPERIMENTAL FEATURES
实验性特性
ALLAY
ALLAY
Allay can collect the same items from the world as it holds in its hand
Allay可以在世界中收集和它手上拿着的物品相同的东西
If an Allay holds an item it got from a player, it will follow that player
如果一只Allay拿着从玩家那里获得的物品,它会跟随玩家
The Allay is able to drop items at nearby Note Blocks
Allay能够把物品放在附近的音符盒那里
When playing a Note Block near an Allay, that Note Block becomes the Allays favourite Note Block for 30 seconds, and the Allay will attempt to drop off items at the Note Block rather than at the player
当你在Allay的附近播放一个音符盒时,这个音符盒会在30秒内成为它最喜欢的音符盒,而Allay尝试把物品放在音符盒处而非玩家处
If an Allay has items in its inventory, it will attempt to give them to its owner
如果一只Allay的物品栏中有物品,它会尝试将其给予它的主人
The Allay sometimes spawns in cages next to Pillager Outposts (similar to Iron Golem), and inside Woodland Mansions
Allay有时会生成于掠夺者前哨站附近的笼子中(类似于铁傀儡), 或者林地府邸内
KNOWN ISSUES
已知问题
The Allay may get stuck in a loop collecting and delivering one item from its inventory, especially when similar block types are used (such as regular and red sand)
Allay可能会卡在收集和运送它物品栏中的一个物品的循环中,特别是使用了相似的方块类型(例如沙子和红沙)
DEEP DARK
DEEP DARK
SCULK
SCULK
Please note: The Warden hasn’t made its way into the game yet, but it’s getting ready for its big debut!
请注意: Warden还没有加入游戏,但它已经准备好了初次亮相了!
Changed Sculk Catalyst block to match recent redesign which is described below:
对Sculk Catalyst方块做出改动,以与下面列出的近期重新设计内容匹配:
A mysteriously soul-emitting block that blooms when mobs die within an 8-block radius
一个散发着灵魂的神秘方块,在生物于8个方块范围内死亡时就会绽放开来
Mobs that perish in the presence of the catalyst will not drop their experience
在Sculk Catalyst方块存在之处,死亡的生物将不会掉落经验
Instead, a bubbling charge will be created at the place the mob perished
取而代之的是, 一个泡泡状的“电荷”(译注:另有译名火花)会出现在生物死亡的地方
This charge from mobs will spread through Sculk Veins and Sculk blocks in random directions until they find a valid substrate that they can convert into Sculk
这个来自于生物的“电荷”会在Sculk Veins和Sculk方块之间以随机的方向穿梭,直到它们发现一个能转化为Sculk方块的基底方块
The value of the charge is directly proportional to the amount of XP the perished mob would have dropped, and each time a block is converted into Sculk, it will remove 1 value from that charge
“电荷”的强度取决于生物死亡时应当掉落的经验值,每当一个方块因其被转化为Sculk时,“电荷”的强度就会减少1
This charge in the Sculk blocks and Sculk Veins will eventually decay, but it will decay much, much slower in the close vicinity of the Sculk Catalyst, and much faster away from its host
在Sculk方块与Sculk Veins之间穿梭的“电荷”会最终减弱,但是在它靠近Sculk Catalyst的时候会减弱得很慢很慢,而在远离宿主时减弱得很快
If the charge decays 4 blocks away from the catalyst, it has a chance of growing a Sculk Sensor or a Sculk Shrieker
如果“电荷”在距离catalyst四格的地方衰退,就有生长出Sculk Sensor和Sculk Shrieker的可能
Charges and their values also merge when they move to the same position
“电荷”以及它们的强度在相遇时会合并
Made some changes to Sculk Sensors to be at parity with Java Edition
对Sculk Sensors做出一些改动以与Java版匹配
They now make no activation sound when waterlogged
当浸入水中时,它们不再会产生激活音效
Vibrations are now also occluded by Wool blocks
振动现在也可以通过羊毛被阻塞
DARKNESS EFFECT
DARKNESS状态效果
A new mob effect unique to the Warden and Sculk Shrieker, which will afflict players with the effect when nearby
一种新的状态效果,仅由Warden和Sculk Shrieker给予,会折磨附近拥有该效果的玩家
Lowers the gamma down at an equivalent of “Moody” while having this effect
在该效果生效期间,将会降低游戏伽马值到等同于“昏暗”的效果
In periodic pulses, will lower the overall brightness of the world so that the darkness creeps up against light sources
在周期性的脉冲中,将会降低世界的整体亮度,因此黑暗将会蔓延至光源周围。
When the Warden is around, torches will be more important than ever!
当Warden在附近时, 火把将会变得无比重要!
FEATURES AND BUG FIXES
特性和漏洞修复
UPDATED TOUCH CONTROLS
升级的触摸控制
Enables preview of new touch control schemes for players on mobile devices
为移动设备上的玩家启用了新的触摸方案的预览
These can be enabled by navigating to Settings > Touch > Enable New Touch Control Schemes
这些可以在Settings > Touch > Enable New Touch Control Schemes被启用
Please let us know what you think here!
请在这里发送你对此的想法!
GAMEPLAY
玩法
Changed the spawning logic for Iron Golems and Cats to make it easier for them to spawn in roofed areas, like underground villages (MCPE-142292)
改变了铁傀儡与猫的生成逻辑,以使得它们更容易在屋檐下的区域内生成,例如地下村庄(MCPE-142292)
Scaffolding can no longer be placed without support on y=0 (MCPE-150765)
脚手架现在无法在无支撑的情况下在y=0处被放置 (MCPE-150765)
Fire that exists before the Fire Tick game rule is enabled will continue to spread again (MCPE-140396)
在火焰蔓延游戏规则被启用前存在的火焰现在会(在火焰蔓延启用后)再次蔓延 (MCPE-140396)
VANILLA PARITY
同步Java版特性
Shulkers now have a chance to spawn another Shulker when hit by a Shulker projectile (MCPE-104826)
潜影贝被潜影贝**击中后有几率生成另一只潜影贝了 (MCPE-104826)
When a mob picks up an item, the item can be seen slightly “pulled” towards the mob right as it picks it up. This matches the behavior of Java Edition
当生物拾取物品,这个物品看起来会被轻轻地拉向生物。这同步了Java版的特性
Blaze Fireball will deal knockback on impact
烈焰人火球在击中时会产生击退效果了
Acacia Trees now grow Leaves on every branch below Y = 0 (MCPE-151386)
金合欢树现在 Y = 0 之下会在每个树枝上都生长叶子了 (MCPE-151386)
Mobs can no longer spawn on Campfires (MCPE-152770)
生物不再能生成于营火上了 (MCPE-152770)
BLOCKS
方块
Glow Lichen does not generate hanging in the air inside Strongholds anymore (MCPE-123448)
发光地衣在要塞生成时不再会悬挂在空中了 (MCPE-123448)
Glow Lichen now correctly checks for the face of the block they are attached to be full
发光地衣现在会正确地检测附着方块的面是否是完整的了
Glow Lichen can now be attached to Leaves
发光地衣现在能附着在树叶上了
Blocks such as Glow Lichen, Torches, and Redstone can no longer be placed on or attached to Brewing Stands
发光地衣、火把、红石等方块不再能放置/附着于酿造台上了
Blocks such as Glow Lichen, Torches, and Redstone can now be placed on or attached to Trapdoors, depending on their state
发光地衣、火把、红石等方块现在能放置/附着于陷阱门上了,这取决于陷阱门的状态
Azaleas and Lily Pads are now broken by flowing water (MCPE-152040)
杜鹃树和睡莲现在能被流水破坏掉了 (MCPE-152040)
COMMANDS
命令
Fixed an issue that would cause commands to affect players in all dimensions (MCPE-152218)
修复了一个命令会影响所有维度的玩家的问题 (MCPE-152218)
GRAPHICAL
图像
Fixed lighting bug where light level 1 incorrectly dropped to 0 when placing blocks in light level 1 with multiple light sources (MCPE-151266)
修复了一个照明问题,当多个光源覆盖着一个光照等级为1的地方,在此处放置方块会使光照等级从1不正确地掉到0 (MCPE-151266)
Sculk Sensors and Magma Blocks are now visible in the darkness
Sculk Sensor 与熔岩块现在在黑暗中也能看到了
ITEMS
物品
Observers placed facing Double Chests no longer send out a Redstone pulse when reloading/re-entering a chunk
指向大箱子的观测器在区块加载/卸载时不再发出红石信号了
USER INTERFACE
用户界面
Fixed a bug where the “Invite” button was disabled incorrectly for clients
修复了客户端「邀请」按钮错误地失效的问题
Added Seed Templates to the advanced tab in the new Create New World screen (MCPE-151930)
在创建新世界的高级选项卡中增加了种子模板项目 (MCPE-151930)
VILLAGERS
村民
Villagers are no longer able to trade while on fire
村民着火时将不再能进行交易
TECHNICAL UPDATES
技术性更新
COMPONENTS
组件
The trade screen will no longer open if the owner of the “minecraft:economy_trade_table” component is on fire
当 “minecraft:economy_trade_table” 组件的拥有者着火时不再能打开交易界面
GENERAL
综合
Changed block (Cactus, ChorusFlower, Crop, Grass, PointedDripstone, Sapling) tick rates to match Java Edition (MCPE-145612)
修改了仙人掌、紫颂花、农作物、草、带尖滴水石、树苗的Tick rate,以匹配Java版 (MCPE-145612)
Random tick positions will no longer be chosen below the world
在世界之下不再会进行随机 tick 位置的选取了
MOLANG
MOLANG
Clarified documentation for query.is_item_name_any that the slot index is required when there is more than one slot, i.e. the hotbar
完善了 query.is_item_name_any 的文档,槽位的下标只有在槽位不止一个时才需要,例如物品栏
TECHNICAL EXPERIMENTAL
技术性的实验性内容
GAMETEST FRAMEWORK
游戏测试框架
EntityType
EntityType
Added read-only property id: string- The identifier for the entity type
加入了只读属性 id: string- 实体类型的标识符
EntityTypes
EntityTypes
Added function get(identifier: string): EntityType- Returns the corresponding EntityType for the given identifier
加入了函数 get(identifier: string): EntityType- 给定标识符,返回对应的实体类型
Added function getAll(): EntityTypeIterator- Returns an iterator containing all registered entity types
加入了函数 getAll(): EntityTypeIterator- 返回一个包含所有已注册实体类型的迭代器
MinecraftEntityTypes
MinecraftEntityTypes
Provides EntityType constants for each standard Minecraft entity type
为每个标准Minecraft实体类型提供实体类型常量
GENERAL
综合
Removed BlockImmovable, BlockBreakOnPushand BlockOnlyPistonPush components from data-driven blocks
移除了数据驱动方块的 BlockImmovable, BlockBreakOnPush 和 BlockOnlyPistonPush 组件
我的世界国际版1.19游戏更新日志
Preview v1.18.20.28
玩法
修复了物品和方块名称包含 “.” 时无法识别 actor 定义标识符的问题
Damage is now calculated more accurately, we now properly calculate and store partial damage for larger damage
现在伤害计算的更加精确了。对于更大的伤害,现在会适当计算承受的伤害并存储一部分
Mobs across higher and lower difficulties have their damage adjusted slightly accordingly
在高难度和低难度下,生物伤害按照上述原则进行了略微调整
Armor and protection reduction calculations have been made more accurate
盔甲和保护附魔的减伤计算更加精确了
Dragon’s breath attack now properly deals damage (MCPE-94317)
龙息现在会正确计算伤害了 (MCPE-94317)
The player’s position when rejoining a world will remain the same if they quit while in lava (MCPE-82480)
在岩浆中退出游戏并再次加入后,玩家的位置不会改变了 (MCPE-82480)
Players can now fly down through ladders and other climbable blocks such as vines in creative without stopping (MCPE-82480)
创造模式下,玩家可以飞过梯子、藤蔓等可攀爬的方块而不会停下来了 (MCPE-82480)
Fixed a bug where shield blocking animation stops playing smoothly after blocking once (MCPE-149838)
修复了盾牌在进行一次抵挡后动画平滑地停止播放的问题 (MCPE-149838)
Graphical
图像
Fixed a bug where “carrots_stage_3” texture filename was incorrect and did not show up in-game (MCPE-152175)
修复了 “carrots_stage_3” 纹理文件名错误且无法在游戏中正常展示的问题 (MCPE-152175)
Mobs
生物
Bees no longer become angry when Beehives are destroyed by Silk Touch (MCPE-83550)
蜂巢被精准采集附魔的工具破坏后,蜜蜂不会表现出敌对了 (MCPE-83550)
Blaze fireballs, Fang attack damage, and Shulker bullets now deal consistent damage across all difficulties
现在烈焰球,唤魔者尖牙和潜影贝**在任何难度下都将产生持续伤害
Small Magma Cubes do slightly more damage, from 2 to 3 on normal
小岩浆怪造成的伤害略有提高,正常情况下从 2 调整为 3
Spiders deal slightly less damage, from 3 to 2 on normal (MCPE-94878)
蜘蛛造成的伤害略有减少,正常情况下从 3 调整为 2 (MCPE-94878)
Baby Zoglins deal slightly less damage, from 1 to 0.5 on normal
小僵尸疣猪兽造成的伤害略有减少,正常情况下从 1 调整为 0.5
Skeleton melee attack does slightly less damage, from 3 to 2 on normal
骷髅近战攻击造成的伤害略有减少,正常情况下从 3 调整为 2
Wolves deal slightly more damage, from 3 to 4 on normal
狼造成的伤害略有提高,正常情况下从 3 调整为 4
Baby Hoglins no longer attack players
小疣猪兽不再攻击玩家了
Cows, Pigs, Chickens, and Sheep no longer spawn in cold taiga biomes
牛、猪、鸡和绵羊不会在积雪的针叶林生物群系中生成了
User Interface
用户界面
Buttons in touch controls no longer get stuck in pressed state when players go outside of the button area (MCPE-151921)
玩家的手指从按钮上移开时,按钮不再保持按下状态了 (MCPE-151921)
Fixed an issue where text would display incorrectly on certain Android devices in the new UI (MCPE-151916)
修复了某类安卓设备上使用新 UI 时文本展示异常的问题 (MCPE-151916)
Fixed a crashing issue that could occur when hovering over the search bar in the crafting menu when playing with a controller
修复了使用控制器游玩时,鼠标悬停在合成界面搜索栏上可能引起崩溃的问题
Marketplace
市场
Coin Purchase Screen now includes “Coin Starter Bundles” for purchase on some platforms
在某些平台上,可在金币购买界面选购 “新手金币礼包[无标准译名]”
Game no longer hangs/crashes when clicking “View More”
点击 “显示更多” 时,游戏不会再卡死或崩溃了
Marketplace tags now fit in description section
现在为市场的标签加入了描述部分
Download popup no longer flickers when closed
关闭下载弹窗时不会一直闪来闪去了
Client now supports multiple player count tags in Marketplace pages
市场页面支持展示此资源支持的联机玩家人数的标签
Added warning popup on Marketplace pages when attempting to equip skin pack skin while character creator item is equipped
当玩家装备有角色创建器物品,且在市场页面尝试装备皮肤包中的皮肤时将弹出警告窗口。
Character Creator
角色创建器
Fixed an issue that caused some emotes to have unintended rotations when near the end of their animation (MCPE-134328)
修复了动画即将结束时抽搐旋转的问题 (MCPE-134328)
Technical Updates
技术性更新
AI Goals
AI 寻路
Exposed new data parameter “calculate_new_path_radius” for the Go Home Goal. This is for specifying a distance in blocks that the mob is considered close enough to the end of the current path. A new path will then be calculated to continue toward home
公开了 Go Home Goal 的新数据参数 “calculate_new_path_radius”。生物使用当前路径寻路时,若距离终点的格数等于上述指定的参数,将重新计算寻路并继续导航。
Added Knockback Height Cap value to Knockback Roar Goal
为 Knockback Roar Goal 添加了一个值 Knockback Height Cap
Animation
动画
Fixed a bug where timeline events at 0.0 would sometimes not run in looping animations
修复了位于时间线 0.0 的事件有时不参与循环动画的问题
Mobs
生物
Fixed command block failing to summon mob in Extreme Speed Runner Marketplace map
修复了市场地图 Extreme Speed Runner 中命令方块无法生成实体的问题
Technical Experimental Features
为 Actors 公开了以下组件。其中每个都含有包含组件数据的属性值。
minecraft:variant
minecraft:skin_id
minecraft:mark_variant
minecraft:friction_modifier
minecraft:ground_offset
minecraft:scale
minecraft:push_through
mojang-gametest module:
mojang-gametest 模块:
Removed radiusargument[原文如此] from command /gametest clearall
移除了指令 /gametest clearall 的 radius 参数
Modified the behavior of function attack()to make the simulated player swing even when no target is found
现在有了两个新的字段,分别是 GiveItem 和 TakeItem,用来指定是否能将物品放到实体的主手物品槽,或从实体的主手物品槽取走物品。取走物品相当于从实体的背包拿走物品。
Items
物品
Weapon events are correctly applied when the Weapons are used by Mobs (MCPE-118692)
生物使用武器时,武器事件将被正确触发 (MCPE-118692)
我的世界国际版1.19游戏特色
1、高自由游戏玩法可以培养玩家的创造力,激发玩家的想象力,玩起来很益智。
2、游戏内有冒险,生存,建造等等玩法,玩家可自行选择自己喜欢的模式进行游戏。
3、像素沙盒世界玩家创造物品会更加简单,超大的世界等你来探索。
我的世界国际版1.19游戏说明
1、玩家总能在游戏中找到专属于自己的乐趣,不断挖掘游戏的趣味。
2、可以方便地搭建各种风格的建筑物,各种房子都出自自己的手。
3、玩家可以打开天马行空的想法,可以让自己建造更具创意的建筑。
4、该游戏还有多种游戏模式设计,玩家可以在游戏中享受到无限乐趣。
5、神秘世界等待玩家探索,和朋友一起去创造世界或摧毁自己的建筑。
我的世界国际版1.19游戏攻略
结构篇;在生存模式中,建造房子唯一缺乏的东西,就是原材料。由于建造一栋大房子,所需的材料,非常之多。很多玩家,有很大一部分原因,是因为懒得去收集。
所以要想建造一栋省时省力的房子,那么就要依靠MC大自然的能力,直接选择一处平坦的山壁,作为这栋房子的整体结构。
框架篇;找好地方之后,先在墙壁上面,建造一个高3格,长7格的长方形方框。然后在这个方框上面,再叠加一个高3格,长5格的小方框。要是有幽闭恐惧症的玩家,可以选择把这两个框架,做高一格。
做好之后,就能够将山体掏空了。从外面一直到最里面,一共要掏5格,上下都是一样的。掏好之后,使用收集好的木板方块,来将房子里面的石头块和泥土给替换掉。
内饰篇:将里面的泥土全部替换成木板之后,在房子最里面的那个角落,再往外出一个,再掏一个2格高,深5格的暗道。在第5格的地方,向外挖去,然后将里面掏空,再安上两个门即可。
我的世界国际版1.19游戏玩法
1、可以自己创建单人世界,刻意寻找,浪费时间不说,还不容易找到;
2、和其他玩家联机,分工合作做出完美世界,建造个性房子,规划地盘;
3、沙盒的世界里面也是有危险存在的,还能邀请别人来到你的世界哦。
我的世界国际版1.19游戏内容
1、可以创造出任何东西,但是很多人都喜欢搞破坏,没有以前那么默契了;
2、矿石类型材料需要到地底深处去开采,需要相应材料才可以,整个野外都能收集;
3、摆摊是最完全的时候,还可以猎捕跟中动物,从地面开一个竖井下去,打通矿藏。
我的世界国际版1.19游戏测评
我的世界国际版1.19玩法丰富多彩,还有很多有趣的模组哦。
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